![]() ![]() Which the Steam admin explained was because its DRM does not support all. File region 7 overlaps file region 14 Not a valid PE code module However, it returned the following error:Įrror text: Valve Portable DRM Tool (Build: 12:23:34) (C) Copyright 2012-2022, Valve Corporation, All rights reserved. Hence, I went to the Steamworks game developer portal and used its DRM option to upload my game. After researching, I found out that games uploaded on Steam are not automatically protected. This means any buyer who bought the game can copy out my game to a disk and just pass or sell it to any number of people. However, after I uploaded my game onto it, I discovered to my surprise that I could copy my game from the Steam folder to any other folder and run the game even when I did not log in to Steam. Initially, I chose the Steam platform for my first release of my Gamemaker game because it provides some DRM protection for games hosted on it. ![]() However, it is still effective in stopping casual game copiers. ![]() Some folks commented that Steam DRM is not able to stop a determined hacker from copying your game, and I agree. I did this with Steam DRM on my Gamemaker game in case some new developers are unaware. Take feedback from players and other developers, and use it to make your game even better.ĭue to the various feedback on my lack of contribution energy, I am adding something else that I had learned below, which is implementing DRM (Digital Rights Management). Don't be afraid to try new things, make mistakes, and learn from them. Iterate and improve: Game development is a process of iteration and improvement. Don't wait until the end of development to test your game, as this can lead to more difficult and time-consuming fixes. Test early and often: It's important to test your game frequently throughout the development process to catch any bugs or issues early on. This will help you stay organized and save time in the long run. Use folders to keep your assets and scripts separate, and create clear naming conventions for your objects, sprites, and variables. Stay organized: As your game project grows in complexity, it's important to stay organized. Take advantage of the official GameMaker Studio 2 documentation, forums, and tutorial videos, as well as user-created resources like scripts, extensions, and asset packs. Use the resources available to you: The GameMaker community is a fantastic resource for learning and troubleshooting. This will allow you to build up your skills and confidence before taking on larger, more complex games. Start small: When you're first starting out with GameMaker, it's important to start with small projects that are easy to manage. Gamemaker is really a good tool for developing games, and I love it.īelow are some of the tips I have learnt through my development of this game: I had some moderate difficulties picking up the coding skills, but fortunately the game maker forum community help me along the way addressing some of my queries. My life simulation game, Life Changer which is built in GameMaker Studio 2 is now up on Steam, with a release date set on April 20, 2023.
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